Riviera: The Promised Land [2005] ANALYSIS

One thought on “Riviera: The Promised Land [2005] ANALYSIS”

  1. Sadly (for the game makers), I did not finish this game. Perhaps I might have if I had not gotten stuck in an endless forest maze where I continued to use up my finite weapons with no shop in sight… The art was indeed cute and colorful, the story needed help, and the fight system had pros and cons. But I would agree that there were some system dynamics that could have been fixed to make the game fun enjoyable from start to finish. Less punishing situations, and more rewards! And fix that finite weapon system! Have a “teleport to nearest shop” as an emergency backup?

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