Advance Wars 2: Black Hole Rising [2003] ANALYSIS

Platform: GameBoy Advance Turn-Based Strategy: Turns by Team Completion Level: Campaign Incomplete @ 20 Hours They say success can bring greater challenge than failure. The success of Intelligent Design’s 2001 hit, Advance Wars, offers us a chance to determine if that’s true. Certainly there’s risk in making a follow-up to such a finely tuned game. … Continue reading Advance Wars 2: Black Hole Rising [2003] ANALYSIS

Fire Emblem: The Sacred Stones [2005] ANALYSIS

Platform: Gameboy Advance Turn-Based Strategy Role Playing Game: Turns by Team Completion Level: Campaign Complete @ 72 Hours Fire Emblem: The Sacred Stones is the sequel to the quality masterstroke Fire Emblem: Blazing Sword (generally referred to as “Fire Emblem”). Both games being on GBA, Sacred Stones incorporates all the technical achievements of its predecessor. … Continue reading Fire Emblem: The Sacred Stones [2005] ANALYSIS

Fire Emblem: Path of Radiance [2005] ANALYSIS

Platform: Nintendo GameCube Turn-Based Strategy Role Playing Game: Turns by Team Completion Level: Campaign Completed ~45 Hours Intelligent Systems has a long history of making quality strategy games. They made the Advance Wars games, Fire Emblem, and Fire Emblem: Sacred Stones for GameBoy Advance. Path of Radiance marks this franchise’s first foray into the third … Continue reading Fire Emblem: Path of Radiance [2005] ANALYSIS